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INSTALL.INI
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Wrap
Text File
|
1997-05-02
|
20KB
|
482 lines
!CLANS.GUM
:title
|06the |14_______ |06 $$$$ |14______ __ _____ _______|06
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|06-------------------------------------------------------------------------------
|22|14the clans installation |06--- |07type |15help |07for help |15quit |07to exit |16
:about
|14Install v0.02
|07This install program is copyright 1997 by Allen Ussher.
:goodbye
|07For information on The Clans, please visit the following page:|14
http://www.ualberta.ca/~ussher/clans.htm
|07For information on my other doors, go to these pages:|14
http://www.ualberta.ca/~ussher/txds.htm
http://www.ualberta.ca/~ussher/vhunt.htm
|07Email:|14
prisoner@freenet.edmonton.ab.ca
|07Revolution 9 (Support BBS):|14
(403) 433-7304
:welcome
|15The Clans v0.87b3 -- Installation
|07To install The Clans, ensure the archived files were unzipped into your
new clans directory. Then, type |15install |07and press enter to begin the
installation procedure. To upgrade, type |15upgrade |07and press enter.
|06(Enter your command now)
:help
|06commands:
|15install |07install The Clans |15cls |07clear the screen
|15upgrade |07upgrade The Clans |15about |07about install
|15extract <filename> |07extract file |15read <filename> |07read text file
|15quit |07exit this program |15list |07list all files
:whatsnew
What's new in v0.87b3
---------------------
* this is mainly a bugfix upgrade (no new features till v0.90)
- if user enters nothing for hall name it won't say "Name in use" anymore
- random quotes on status line
- HP and SP increase in training hall increased a bit more
- fixed a major but hard to find bug which occurred during fighting (may
have caused memory errors)
- gee, another bug found, traveling users may cause memory errors -- fixed.
- if handgold is negative it is set to 0 during maint. (bank gold can be
negative due to bank debts)
- i fixed the max gold in bank bug but it wasn't compiled last version
-- arghh! it's fixed now
What's new in v0.87b2
---------------------
- level ups should come quicker (after 3 weeks, you should have level 15
characters and 50 is the maximum but impossible to attain)
- fixed slight problem with displaying several characters in combat (would put
\n twice)
- made a few spells a bit stronger so they don't fail so often
- added Fear spell's description to help file.
- fixed problem with upgrading bank to level 5 (wouldn't use proper
maxdeposits)
* caught a couple bugs which slipped through so I am releasing this one
pretty quickly.
- use a large data file now instead of many files, you MUST overwrite your
clans.ini with the new one
- changed all (R)eturns to (Q)uits in menus so it is consistent now
- fixed problem with halls -- wouldn't allow you to build one for new players
- players can no longer use items that they haven't the requirements to use
- before they would simply incur penalties
What's new in v0.87
-------------------
- fixed bug where new NPCs added would crash the game
- hopefully, netmail messages should be created properly now (without garbage
in the message text) *** This MAY have been what was causing a bunch of
InterBBS problems.
- made the approval rise less with construction of things...
- added /Recon X parameter. Use this to test your InterBBS games to see if
packets and netmails are made properly.
- fixed a bug where disbanding of clan would not appear on daily news
- you won't notice this but i updated the strings.xl file so it allows up to
1500 strings now
- halls are semi-implemented -- they aren't as complete as i mentioned on the
web page. (i.e. you can't attack others with the troops here and Empires
aren't yet implemented, but they provide a foundation for alliances)
- chat screens (like the ones in the halls) now allow 3 lines of input
- fixed bug which would crash system if more than 1 user was traveling from
village to village
- negative followers FINALLY fixed. last beta didn't really fix it.
- made death and decay weaker and cost more
- made rain of terror require more SP to cast
- install.exe can now handle creation of directories. so far, only used it to
create outbound directory and guess what, outbound directory is now used
when creating packets.
- item stats now show who can use an item without penalty (very helpful!)
- fixed it so if requirement is zero for an item, anybody can use it (even
if charisma is -1 or whatever)
- modified stats are now used for regenerating of mana and seeing if clan
can run (+ added a new weapon: wand)
- market level now displayed in market
- items created should have more "behaved" stats
***** What's coming in the next version (v0.90) -- mid-May
(some of these are just neat ideas and may not appear -- ever)
- village scenarios
-> each will have unique races, classes and maybe items + NPCs
- village council
- empires (instead of forts)
- more spells and items
-> including super items which are hard to find
- more random events
- maybe more quests
- fairer gameplay
- traveling NPCs (from village to village in InterBBS games)
- more InterBBS options:
- league scores (for each village and possibly all clans)
- village wars
- more art
- more bugfixes
- change all (Q)uits to (R)eturns or vice versa
- maybe mano a mano combat (one member vs. another clan's member)
- duels? (one clan vs. another and have others bet on who will win?)
- assassins and spies (for village vs. village)
- pawn shop to sell items
- option to send msg to user online if he is hogging the game
- more NPCs
What's new in v0.86b2
---------------------
* THIS IS NOT A WIDE BETA -- the next wide beta will offer more InterBBS
features and a revamped fort system (eta: 2-3 weeks).
- game should no longer give negative followers
- smithy no longer costs negative amounts to upgrade (it also costs more)
- maintenance can no longer be forced (/FM) in InterBBS games and maintenance
can only be run once per day (even if date is set back).
- packets should no longer be set as HOLD (hopefully). Please tell me if this
bug isn't fixed.
- game would take away clan's gold even if after choosing troops, user
wasn't allowed to attack. fixed
- added "Come back!" feature which allows users to call back their clan if
they left town but want them back without having to call the other BBS
- mortal wounds/death don't take off as much MaxHP
- changed msg saying "Inbound has no..." to "Outbound has no..." when using /O
- players no longer travel instantaneously but arrive on destination BBS at
the end of the day.
- village approval is calculated a bit better
- YOU MUST reset if using beta 3 or below. Sorry to all those who didn't reset
and had the game crash. :( I changed the INSTALL.INI to reflect this.
- fixed "curch" in strings, fixed it to "training hall" as well
- decreased number of followers from combat
- decreased cost of fort attacks
- removed daily recon packet creation (now back to the normal 3-day packet
attempts if no communication for 3 days)
- fixed wolf encounter to heal
What's new in v0.86 wide beta 1
-------------------------------
! Expect wide beta 2 around April 19
- fixed it so if you hang up during combat, undead warriors will not be in
the clan (you damn cheaters, you)
- increased cost of repairing fort, decreased strength of fort slightly (takes
more damage in attacks now)
- user who is being "used" for the current action in combat is now hilighted
- recon is created each day by each board during maintenance to ensure boards
poll one another (if you don't like this feature, please notify me)
- features coming soon added on exit screen
- increased gold received from combat
- increased # of followers gained per combat
- updated the CLANAD.ANS file
What's new in version 0.85b7
----------------------------
* next version will be 0.86 (widebeta 1)
- fixed make announcement in menu
- fixed garbage displayed in daily news when user is eliminated
- fixed different cost of bank upgrade in economics and structures menu
- decreased cost of resurrection
- new spells:
rain of terror (sorcerer)
death and decay (not new, but attacks several enemies at once now)
(more on the way)
- implemented multi-hit spells (damage only for now). i'll likely have spells
which affect attributes of the whole clan later on
- extended reg of $10 deadline to May 13, 1997
- less chance of encountering really high up monsters in the mines
- Letters can be used in place of numbers when choosing target in combat
- Fixed it so dead/banished characters are no longer displayed when in combat
- reduced energy depletion of items and increased their lifespan as well
- removed confess option in church
- geez, never noticed this bug, it would not allow a user to start over if he
was eliminated from the game. fixed.
- fixed it so user doesn't start out with 2500 fort energy but 4000 as it
is supposed to be (before it gave 2500/4000 energy for new players)
- reading of world.ndx was flipped with reading of route.cfg when /reset
run, fixed it.
What's new in version 0.85b6
----------------------------
- Fixed problem introduced in beta5 which didn't detect dropfile directory
properly
- FIXED another big bug which occurred when banish undead was cast -- this was
what caused a lot of errors in the past (it was hard to duplicate because
you barely use banish undead)
- also made it so undead like Ghouls, Zombies, etc. who are encountered in
the mines can be banished
- added CLANS.INI so that 3rd party NPC files can be added -- soon to include
maybe user-defined classes and races
What's new in version 0.85b5
----------------------------
- install program now updates the date and timestamps properly
- enabled timeslicing code -- wasn't enabled before
- game now does not allow sysop to reset local game if in a league (would
cause problems with the user listings, etc.)
- fixed bug which was introduced in v0.85b4 -- wouldn't allow /Reset option
to be used if InterBBS game was chosen and just beginning
- found a big memory leak which would allocate lots of mem and forget to
release some of it. This is most likely what was causing a whole bunch
of unreproduceable bugs.
- enemy should cast heal more often (really needed for clan combat)
- only 5 clan combats per day now (used to be 50!!)
- level 2 of church should now allow reviving of unconscious player
- added reg string
- added Fight to Death option in combat
- interbbs packets are now read in from oldest to newest (before, the order
was not taken into account, but that would cause problems later on)
- set starting fort strength to 4000 instead of 2500
- allowed users to run away during clan vs. clan combat
- traveling to another board would cause some user data to be carried over
that shouldn't have been carried over (such as fort level, etc.) Fixed.
- added xp required to character stats
What's new in version 0.85b4
----------------------------
X Fixed a *HUGE* bug which caused negative army attacks. (Went unnoticed
under OS/2)
- took out protection for non-elimination games
* I've decided not to bother making lots of quests. I completed a couple more
and that will do it for my contributions. :) Since only 26 letters of the
alphabet can be used for quest keys, if I used up 20, only 6 new quests
would have been allowed. Anyway, if you wish to make quests, download
the CLANDEV*.ZIP file from my website or BBS.
- if I make more quests, they will be add-on modules.
- crime rate should no longer drop below 0
- took out "Status" keyword from WORLD.NDX -- useless!
- replaced cheap quests.txt file with better quests.ini file which allows
external quests to be added a lot easier
-- running an event file or a quote file should take less memory (but it's
slower)... it will allow infinite events in a file, however
- made troops + fort stronger
- fixed it so if there is no ruler he won't be ousted. :)
- forgot to put (/) Chat w/Villagers in Training Hall menu
- fixed bug which displayed wrong number of troops when marching into battle.
- default actions are improved
-- if you fight and are killed in the mines, default action will be to
return to town, then quit game
- improved a few strings
- fixed config.exe problem which would read in the wrong type of mailer program
- added news when ruler donates gold to vault
- reduced some ascii displays
- fixed it so mail allows highbit ascii
- changed protection to only 2 days instead of 3
- added info for Local InterBBS in CLANS.DOC
- took out the "Entrance Bonus", thought it was already out.
- there are STILL some spots in the game where it's either using too much
stack/mem or doing something else to cause minor mem errors, so I fixed
a couple things and there shouldn't be any more. :) Hopefully.
What's new in version 0.85b3
----------------------------
* cool new installation program. :)
- added /LIBBS for "local InterBBS" play. -- used for local leagues set up
by running different copy of The Clans in each directory -- more on this
later...
- You can now list all users within the game and their ClanIDs (used internally
by system only) with the /USERS parameter (this works with InterBBS games
too -- all players in the league are listed)
- Fixed a cheat where a user could keep depositing 10GP into the village vault
to increase his approval by 1% each time!!
- Tested InterBBS and found it works! :) Dupe-checking works. Resetting
works. Daily recon works. Sending users to other boards works... I
encourage others to try it out and tell me if it works as well for them.
- new users can no longer travel to another village in the same day
- asciis for worldtravel menu changed
- village.hlp updated
- made monsters tougher
- finished a couple more quests
- more info given when LeagueInfo displayed
- Elimination mode has been implemented! If it is set ON and a clan's fort
is destroyed while the clan resides on that BBS, the clan will be eliminated
from play! This makes it really important to attack other nations and form
alliances.
- adding new nodes to InterBBS games now works dynamically. You can start a
league with 2 BBSes for instance and then add on lots more. Just modify
the WORLD.NDX file and distribute it. The other boards will send recons
automatically to the joining BBS and the Main BBS will send a reset packet
to the new BBS telling it to reset for play in the league.
What's new in version 0.85b2
----------------------------
- You can now use hi-bit ASCII for Clan Symbols!
- INTERBBS: recons no longer sent to all 255 BBSes ;). They were sent before
even if only 4 are in the league.
- INTERBBS: if reset packet received and player enters while it is processed,
CLANS would not allow user to enter the game even if "today" was the day
to reset -- FIXED.
- CLANS /RESET would hang under some (DOS) systems! -- fixed
- chatting with NPCs no longer hangs system or causes EMM error! (DOS)
- chatting with NPC and asking NPC to join clan would cause NPC to be invisible
when hitting / again to chat with 'em. -- fixed
- events no longer hang either. :) (DOS) (i used a larger stack)
- The Orcs -- Act II *was* completed already but I forgot to remove some lines
so it users couldn't enter it -- they can now.
- InterBBS now reads packets without searching for .MSGs from other BBSes.
- InterBBS outbound packets are now stored in the CLANS directory (may change
later so they are in their own outbound dir just to keep things tidy).
- you only get 12 fights per day now (cut down on time spent fighting)
What's new in version 0.85b1
----------------------------
- Nothing. :) This is the initial semi-private beta version.
look to this file for updates, of course.
unfinished + features to add
----------------------------
- more quests need to be completed
- more NPCs (chars in town) need to be made as well
- fairer gameplay (this will come with time)
- better rebel options
- monster names need to be made (you'll see the odd monster named "Critter (X)"
referring to a monster of level X which hasn't been named yet)
- better races/classes
- village scenarios
- when the game is reset, the sysop can choose a village scenario from
an extensive list. Each village will have strengths and weaknesses
such as high starting gold, population, better funds, etc. And each
may have specific races and classes available. A samurai-style
scenario might have many martial artist classes while another
place might have many different spellcasters, etc.
- if you have some ideas for anything, email me at
prisoner@freenet.edmonton.ab.ca
:***** install info
:install
|14Installing...
|07We are now installing The Clans to the current directory. Please stand by.
:***** done install info
:installdone
|15Installation Complete!
|07You must now exit the install program by typing |15quit |07then pressing
enter. Then, run CONFIG.EXE to setup your system and create batch files as
explained in CLANS.DOC.
|15To play locally, type |14CLANS /L |15in dos.
|07You may wish to display |14CLANAD.ANS |07on your BBS.
|06NOTE: The CLANS.GUM file is no longer needed. You may delete this file
after exiting this program.
:***** files for install go here
:install.files
o QUESTS.HLP
o RESET.HLP
o CLANS.PAK
o clans.npc
o NPC.PC
o npcquote.txt
o eva.txt
o church.evt
o pray.evt
o whatsnew.087
o quests.ini
o quests.evt
o event.mon
o output.mon
o clanad.ans
o clans.asc
o clans.cfj
o clans.doc
o clans.exe
o strings.xl
o config.exe
o news.txt
o register.frm
o route.smp
o schemes.txt
o sysop.doc
o upgrade.doc
o villinfo.smp
o worldndx.smp
o clans.ini
o runclans.bat
:***** upgrade info
:upgrade
|14Upgrading...
|07Data files for The Clans are being updated. Please skip the files which
you do not wish to overwrite (if you have made modifications).
:upgradedone
|15Upgrade Complete!
|07Your files have been upgraded. Finally, you must use the following
command in DOS to update some more files:|14
CLANS /U
|07You may wish to view the whatsnew file to see the updates in this version.
Do this by typing |15READ WHATSNEW |07now. Ater reading the file, type
|15quit |07to exit this program.
|12**** WARNING *****
|07If you are upgrading from either beta 3 or below, you MUST reset. If you are
upgrading from beta 4 or up, you don't need to reset.
|06NOTE: The CLANS.GUM file is no longer needed. You may delete this file
after exiting this program.
:***** files to upgrade go here
:upgrade.files
o QUESTS.HLP
o RESET.HLP
o CLANS.PAK
o clans.npc
o NPC.PC
o npcquote.txt
o eva.txt
o church.evt
o pray.evt
o whatsnew.087
q quests.ini
o quests.evt
o event.mon
o output.mon
o clanad.ans
s clans.asc
s clans.cfj
o clans.doc
o clans.exe
o strings.xl
o config.exe
s news.txt
o register.frm
s route.smp
o schemes.txt
o sysop.doc
o upgrade.doc
s villinfo.smp
s worldndx.smp
o clans.ini
s runclans.bat